
If you’re worried about whether you like roguelike games, do know that there is a difficulty scale in it Cult of the Lamb - you can make the game’s combat easier or harder. It’s stock and standard, and doesn’t deviate much from the already established roguelike formula. If you die, then you are simply reborn by the will of The One Who Waits, though at the expense of the resources you acquired through your run. Others can offer more powerful weapons, or even an assortment of stone, wood, or foodstuffs (including seeds) to cultivate your growing commune. Each stage has its own small map where you can encounter unique NPCs, some of which offer tarot cards that can empower you with temporary talents. These dungeons are fairly short, consisting of several stages that players can clear to obtain valuable resources. For Polygon, reviewer Kazuma Hashimoto put it nicely. Dungeons are built into randomly generated stages, and dying there isn’t awful - followers might lose faith, but you don’t necessarily lose much progress. The roguelike elements of: Cult of the Lamb aren’t as tight or complex as a game like Hades:, but it is fun. Whatever you’ve built can and will fail, if you don’t tend to it. And it is, but it absolutely shares importance with the resource gathering and management elements - you really do need to manage your cult and spend time building it out, otherwise your exploits on your crusades will go to waste. When I first heard of: Cult of the Lamb, I imagined this was the focus of the game. The second part of the game is the roguelike, which is drawing Hades: comparisons around the web. It’s dark, but the environment is still cute - think Cozy Grove.

Also, Cult of the Lamb followers do eventually die of old age - although they might meet a worse end first, depending on whether or not you elect to go the cannibalism route.

You can choose to sacrifice them or reeducate them through force. Say a follower wants to leave the cult they won’t simply move out. The thing that differs from Animal Crossing or: Stardew Valley is that you can rule with fear. You harvest trees for wood, which can then be consecrated into planks to craft more elaborate structures and decorations. ( So: much poop.) You pick berries, fish for seafood, and plant seeds in your garden. Followers must be cooked for and fed, have a place to sleep, and you must clean up their poop. You’ve got to build relationships and community within your cult if your followers don’t believe in you, they’ll dissent, taking money with them. It’s got farming, cooking, and decorations - like cozy pathways and shrines.

The town development part is where the Animal Crossing comparisons are coming from - the game is similar New Horizons: or: Animal Crossing: City Folk:, but you’re building a cult instead of a town. 11, is both an action-adventure roguelike and: a town-and-farm management survival simulator. Let me explain.Ĭult of the Lamb, published by Devolver Digital and released on Aug. So if you like: New Horizons:will you like? Cult of the Lamb? The answer is maybe. Massive Monster’s Cult of the Lamb isn’t exactly the next Animal Crossing: : New Horizons:, but the comparisons aren’t unfounded.
